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D&D - Canis Lupus [4ed]
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Craic agus Ceol



Joined: 20 Jun 2010
Posts: 31
Location: Santa Barbara

PostPosted: Wed Jul 21, 2010 10:35 pm    Post subject: Reply with quote

Key's going to use her knowledge of nature to determine what the log's doing there and if its existence will offer any benefits towards navigating through the reef.

Nature check: 24
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Merciful DM



Joined: 19 Jun 2010
Posts: 43

PostPosted: Wed Jul 21, 2010 10:49 pm    Post subject: Reply with quote

Skaed's 11 History- Fail. No history you know of reveals anything about this sight.

Keyleth's 24 Nature- You realize that the log poking itself out of the ocean is not a log at all, but a mast. Wreckage floats about around the area.

You approach the sunken ship, and are stopped by a wall of reef, about 20 meters from the shipwreck.

3 successes. 1 failure. Need 10 successes before 3 failures.
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pnpjeff



Joined: 20 Jun 2010
Posts: 32

PostPosted: Sat Jul 24, 2010 4:44 pm    Post subject: Reply with quote

Skaed inspects the wreckage, looking for anything that might be of use.

23 perception
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Merciful DM



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PostPosted: Mon Jul 26, 2010 8:58 am    Post subject: Reply with quote

Skaed's 23 Perception reveals that the ship is almost fully intact, save for a large gaping hole in the side of the hold, which you believe to have been caused by an explosion.
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Craic agus Ceol



Joined: 20 Jun 2010
Posts: 31
Location: Santa Barbara

PostPosted: Mon Jul 26, 2010 2:23 pm    Post subject: Reply with quote

Alright let's make this interesting guys.

Key decides that shipwrecks are pretty freakin' sweet, and explosions are ALWAYS EXCITING, so she rolls athletics to nimbly leap across the reef to the sunken ship.

17 Acrobatics.

(aiiiiieeee that's not so great D: )
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Merciful DM



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PostPosted: Mon Jul 26, 2010 7:58 pm    Post subject: Reply with quote

Key's 17 Acrobatics roll results in violently tumbling into the water and knocking into the ship on her way down. She takes 7 damage and surfaces for air.
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pnpjeff



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PostPosted: Tue Jul 27, 2010 12:00 pm    Post subject: Reply with quote

Skaed facepalms.
Quote:
Of COURSE you go hurting yourself. Dammit Key, be careful where you jump!


Skaed leans over the railing, hooking a leg around one of the bars, and lays his hand on Key's forehead. Hes mutters under his breath that sound suspiciously like:
Quote:
STUPID ranger always going off and getting hurt without any consideration for the %*%*@*&@! healer...

He washes away the would-be bruises with a soothing cool.
22 for heal.

Skaed carefully ties a large loop on one end of his rope and throws it into the water.
Quote:
The knot on that loop should slide freely. Tighten it over your shoulder, and if you need me to pull on the rope up yank twice hard. You should be able to slip out of it if you need. If you need me to come in after you, just flail on it and I'll get the message.

19 for dungeoneering to tie a bitchin knot.
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Merciful DM



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PostPosted: Tue Jul 27, 2010 3:12 pm    Post subject: Reply with quote

Your 19 dungeoneering produces a sturdy knot, which loops perfectly over Key's left shoulder.

How will you proceed?

6 Successes, 1 Failure. Need 10 Successes before 3 Failures.
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Craic agus Ceol



Joined: 20 Jun 2010
Posts: 31
Location: Santa Barbara

PostPosted: Tue Jul 27, 2010 8:39 pm    Post subject: Reply with quote

I suppose I ought to roll athletics to climb the rope.

Got a 24. Should have swam instead of jumping on the coral XD

Quote:
to Skaed: Oh shut up. You know your life would be impossibly boring without me.

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Merciful DM



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PostPosted: Tue Jul 27, 2010 9:09 pm    Post subject: Reply with quote

You successfully climb up the rope and climb back onto the ship. How exciting.

Are you abandoning this shipwreck?

7 Successes, 1 Failure. Need 10 Successes before 3 Failures.
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pnpjeff



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PostPosted: Wed Jul 28, 2010 2:27 pm    Post subject: Reply with quote

Skaed facepalms. again.

Quote:
The rope was so you could go exploring. safeishly.

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Craic agus Ceol



Joined: 20 Jun 2010
Posts: 31
Location: Santa Barbara

PostPosted: Thu Jul 29, 2010 12:41 pm    Post subject: Reply with quote

Quote:
You could have SAID SOMETHING.


I think we do have to abandon the shipwreck, even if I don't want to because I've already used both athletics and acrobatics, and I have no other way to get over there. *annoyed*

(to Jeff: it's your turn, anyway. DO SOMETHING SO I CAN PLAY OFF IT.)
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pnpjeff



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PostPosted: Thu Jul 29, 2010 7:41 pm    Post subject: Reply with quote

Quote:
not quite yet...

Skaed pulls on the thin chain that loops around his neck and into his tunic. He puffs a bit of air at both ends of the monocle, briefly waving it toward Key.
Quote:
Just a tool of concentration, you know. Helps me when I'm looking at Arcane magic....

Skaed carefully presses the device up to his left eye as he turns to inspect the shipwreck.
Quote:
If we're lucky, I'll be able to tell what caused that explosion -- or at least if there is anything magically significant about that wreck....

16 for arcana
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Merciful DM



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PostPosted: Thu Jul 29, 2010 11:04 pm    Post subject: Reply with quote

17 Arcana- from this far away, you can't quite tell what may have caused the explosion that sunk the ship. However, you feel a light magical presence emanating from the shipwreck. You suspect that this wreck must have been recent.

8 successes, 1 failure. Need 10 successes before 3 failures.
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Last edited by Merciful DM on Fri Jul 30, 2010 2:23 pm; edited 1 time in total
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pnpjeff



Joined: 20 Jun 2010
Posts: 32

PostPosted: Fri Jul 30, 2010 12:31 pm    Post subject: Reply with quote

Quote:
7 Successes, 1 Failure. Need 10 Successes before 3 Failures.


Quote:
8 successes, 1 failure. Need 10 successes before 2 failures.


Stop trying to kill us!
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